3D > Characters > Humans
3D people avatars.
Construction kit allows to build hundreds of male and female characters.
Models don't use any bitmap textures only procedural colors.
This allows to achieve high performance with lots of characters
in a single application.
Custom colors can be changed for skin, clothes, eyes, hair, etc.
Each file includes: heads, hairs and glasses mesh versions.
Total 6 main body meshes for male and female characters.
Separate hair meshes and glasses.
Files with traced animations included, that allow to change hair
and glasses within application without complex linking hierarchy.
Average triangles count:
2000-3000 per model.
Formats included:
.fbx
.ma (Maya)
.max (3dsmax 9.0)
.mb (Maya)
.ms3d (Milkshape3D)
.x (DirectX)
animations:
000 - 040 walk
050 - 080 run
090 - 140 jump
140 - 240 standing
240 - 290 sitting_f1-start(sit down)
290 - 390 sitting_f1-loop
390 - 450 sitting_f1-end(stand up)
450 - 490 sitting_f2-start(on chair)
490 - 590 sitting_f2-loop
590 - 640 sitting_f2-end
650 - 700 swimming
710 - 910 talking1
920 - 1100 talking2
1100 - 1300 talking3
1310 - 1350 dancing1
1360 - 1460 dancing2
1470 - 1630 dancing3
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Name | Value |
---|---|
Version | 1 |
Last updated | March 9, 2017 |
Included formats | see description |
Created in | 3dsmax |
File size | 456.3 MB |
Changelog | First version |
Poly count | 3000 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
Name | Value |
---|---|
Version | 1 |
Last updated | March 9, 2017 |
Included formats | see description |
Created in | 3dsmax |
File size | 456.3 MB |
Changelog | First version |
Poly count | 3000 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
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