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3D > Characters > Humans

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Description

US army marines 3D characters pack.

Rigged and animated ready for game development.

- base soldier mesh with removable helm, waist gear and M16 gun.

- 5 different body style skins 1024x1024.jpg + M16 gun texture.

- 86 animations !

Polygons count:

High LOD: 4814 triangles

Low LOD: 934 triangles


Formats included:

.b3d (Blitz3D)

.blend (Blender3D)

.dae (Autodesk)

.dae (Collada)

.dts (Torque engine)

.fbx

.ma (Maya)

.max (3dsmax 7.0)

.ms3d (Milkshape3D)

.unitypackage

.x (DirectX)

.x (XNA)

animations:

000 - 004 T-pose

005 - 105 Idle 1 (no gun)

110 - 310 Idle 2 (no gun)

315 - 355 Walk (no gun)

360 - 400 Walk backwards (no gun)

405 - 435 Run (no gun)

440 - 465 Jump (no gun)

470 - 500 Left turn (no gun)

500 - 530 Right turn (no gun)

545 - 575 Strafe left (no gun)

580 - 610 Strafe right (no gun)

615 - 655 Crouch walk (no gun)

655 - 755 Crouch idle (no gun, knee)

760 - 780 Hit reaction (no gun)

780 - 915 Scared (no gun)

920 - 980 Scared walk (no gun)

985 - 1035 Scared run (no gun)

1040 - 1080 Scared run (no gun)2

1085 - 1165 Surrender (Hands up, no gun)

1175 - 1275 Idle 1 (gun down)

1280 - 1480 Idle 2 (gun down)

1485 - 1525 Walk (gun down)

1530 - 1570 Walk backwards (gun down)

1575 - 1605 Run (gun down)

1610 - 1635 Jump (gun down)

1640 - 1670 Left turn (gun down)

1670 - 1700 Right turn (gun down)

1715 - 1745 Strafe left (gun down)

1750 - 1780 Strafe right (gun down)

1785 - 1825 Crouch walk (gun down)

1825 - 1925 Crouch idle (gun down, knee)

1930 - 1950 Hit reaction (gun down)

1960 - 2000 Walk (gun up)

2005 - 2045 Walk backwards (gun up)

2050 - 2080 Run (gun up)

2085 - 2110 Jump (gun up)

2115 - 2145 Left turn (gun up)

2145 - 2175 Right turn (gun up)

2190 - 2220 Strafe left (gun up)

2225 - 2255 Strafe right (gun up)

2260 - 2300 Crouch walk (gun up)

2300 - 2400 Crouch idle (gun up, on one knee)

2405 - 2425 Hit reaction (gun up)

2425 - 2435 Standing firing 1

2435 - 2455 Standing firing 3

2460 - 2505 Die forward

2510 - 2555 Die backwards

2560 - 2660 Ready with detonator

2665 - 2765 Sit idle (no gun)

2770 - 2870 Chat idle (no gun gesturing)

2870 - 2890 Prone(down)

2890 - 2990 Prone(gun_down)

3000 - 3100 Prone(gun_up)

3105 - 3110 Prone(firing_1)

3110 - 3125 Prone(firing_2)

3125 - 3155 Prone(UP)

3160 - 3165 Crouch(firing_1)

3170 - 3175 Crouch(firing2)

3180 - 3230 Belly_crawl(no_gun)

3235 - 3285 Belly_crawl(gun_down)

3290 - 3350 Waving

3350 - 3390 Point_forward(no_gun)

3390 - 3430 Point_left(no_gun)

3430 - 3480 Point_right(no_gun)

3490 - 3540 Point_forward(gun_down)

3540 - 3590 Point_left(gun_down)

3590 - 3640 Point_right(gun_down)

3645 - 3690 Beckoning_toward(no_gun)

3690 - 3735 Beckoning_away(no_gun)

3750 - 3950 Sitting_on_chair(no_gun)

3960 - 4100 Scratching_head

4110 - 4135 Melee_with_rifle

4140 - 4210 Throw_grenade

4215 - 4280 Reload_rifle

4280 - 4385 un-jam

4390 - 4490 prisoner

4500 - 4550 Gesturing_yes

4550 - 4600 Gesturing_no

4600 - 4650 Picking_up_rock

4650 - 4700 Throwing_rock

4700 - 4970 angrily_part1

4970 - 5260 angrily_part2

5260 - 5420 angrily_part3

5420 - 5600 Chat_idle_2

5600 - 5850 Chat_idle_3

5860 - 5960 Sleep_on_ground 

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Author Details

3DRTcom's profile image

Active Since: February 2017

Published Products: 244

Followers: 13

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Licence Info

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3DRT - US Army Marines

Handcrafted by 3DRTcom

$99.00

(VAT may apply)

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Technical Details

Name Value
Version 1
Last updated May 29, 2017
Included formats see description
Created in 3dsmax
File size 321.16 MB
Changelog First version
Poly count 4814
Animated
Rigged
Textured
Materials
UV Mapped

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