A set of abstract / generic sci-fi props.
This props are meant to fill sci-fi / tech / futuristic scenes in the background.
They do not have overly specific characteristics and can be included in a wide variety of sci-fi games.
Fairly detailed but still low poly.
I emphasize optimization. Most meshes have no more than 3 materials and
do not exceed 4-6k polys. Except for larger assets that can use more materials or have more polys so as not to lose definition.
Like I said, I focus on optimization, so most of the textures are 2k, except for the large assets that have 4k textures.
All textures have been baked from high-poly models and detailed by hand.
Although the props have specific textures, I made material instances that offer the possibility of tweak roughness, metalness, tint, etc.
Bonus:
I add some blueprints like a moving hover platform to transport stuff, a hologram shader, etc.
I also include some customizable glass, liquid, emissive and screen-hud-interface materials (with animation).
The screen material is just a placeholder to be replaced by your own sprites or flipbooks to suit your game needs/style.
If you need support, have some feedback, want to make a request or just need help hit me on: [email protected]
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Name | Value |
---|---|
Version | 1.0 |
Last updated | April 1, 2021 |
Included formats | .fbx .uasset .png |
Created in | Blender - Substance Painter |
File size | 836.24 MB |
Changelog | N/A |
Poly count | 8000 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
Name | Value |
---|---|
Version | 1.0 |
Last updated | April 1, 2021 |
Included formats | .fbx .uasset .png |
Created in | Blender - Substance Painter |
File size | 836.24 MB |
Changelog | N/A |
Poly count | 8000 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
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