Update 1.1 - added blue zombies skins.
40 animated 2D zombies bundle! 3 Tiers for Mummy, Future Police, Pirate, Knight, Viking, Superheroes, Clown, Samurai, Futuristic, Cosmonaut Zombies. Normal zombies - Normal, Punk, Metal, Hobo, Street Worker, Office Worker, Superhero, Policeman, Butcher, Graduate Zombies
EXAMPLE VIDEO - SMALL EXAMPLE VIDEO - HEAVY EXAMPLE VIDEO - BOSS EXAMPLE VIDEO - NORMALAnimations for Normal Zombies: - Attack_01, Crawl, Death_1, Death_2, Hurt, Idle, Run, Attack While Running, Special, Spit, Walk, Zombie Walk. Animations for Small Zombies: - Attack, Crawl, Death_1, Death_2, Hurt, Idle, Idle_2, Run, Attack While Running, Special_01, Special_02, Walk, Zombie Walk. Animations for Heavy Zombies: - Attack, Crawl, Death_1, Death_2, Hurt, Idle, Idle_2, Run, Attack While Running, Special, Walk, Zombie Walk. Animations for Boss Zombies: - Attack_01, Attack_02, Crawl, Death_1, Death_2, Hurt, Idle, Run, Attack While Running, Special, Stuned, Walk, Zombie Walk. Animations was created in the Spine 2D and runs from the Spine Unity Runtime github project. Just import this spine-runtimes into your own project to use these animations. Support contact: [email protected] Thank you for choosing our Assets!
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Name | Value |
---|---|
Version | 1.1 |
Last updated | January 20, 2018 |
Included formats | .json, .skeletal, .png |
Created in | Spine2D |
File size | 87.65 MB |
Changelog | Added blue version |
Vector | |
Layered | |
Sprite |
Name | Value |
---|---|
Version | 1.1 |
Last updated | January 20, 2018 |
Included formats | .json, .skeletal, .png |
Created in | Spine2D |
File size | 87.65 MB |
Changelog | Added blue version |
Vector | |
Layered | |
Sprite |
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OispaKahvii 2 months ago
Bought this a while back for a project, but once I had to use it, I realized there are no left legs and many of the right ones are duplicates. This means that in order to use these as anything but a placeholder, you'll need to go in and edit them yourself. Cheaped out on the finish line, did we?
jredgard 5 years ago
I recently bought the asset, just having issues with the exported files, having their root not at the center of the character.