City Car Sounds – Premium Engine Sound Pack for Open World Games, City Driving Games and Racing Games.
Short Demo video for Unreal Engine (FMOD): https://youtu.be/cpepLnevF00
Long Demo video for Unreal Engine (FMOD): https://youtu.be/1qbfN3Nxqig
Short Demo video for Unity Engine (RES2): https://youtu.be/9cf3L2qHMB8
Long Demo video for Unity Engine (RES2): https://youtu.be/BBTlv-efWx0
The Unity version is an add-on sound pack for Realistic Engine Sounds 2 [any edition]
City Car Sounds is a high-quality pack of engine sounds specifically created for various city car models. Skip the cost of renting cars, hiring a recording engineer or a foley artist by purchasing game-ready files! Save time, cut production costs, and get professional quality sounds instantly without booking studios, recording sessions, or post-production work.
Perfect for any game featuring regular (boring) city cars. Contains seamlessly looping sound clips of stationary RPM ranges. No AI was used in the creation of this sound pack!
Product comes with a pre-made and ready-to-use FMOD project, Unity version is also included with a pre-made compatibility for RES2 and the FMOD project.
The Unity version of City Car Sounds includes compatibility packages in .unitypackage format, made for the Realistic Engine Sounds 2 asset, and a complete FMOD project is also included in a separate .unitypackage!
Documentation for Unreal Engine: Documentation.pdf
Documentation for Unity Engine: Documentation.pdf
Tutorial video for implementing Fmod car sound into UE 5: https://youtu.be/wo3kNR-WRQQ
List of all engine sound packs that comes with this asset:
German 1250
German 1700 CDTI
German 1800 TFSI
German 1900 TDI
Japanese 1600
+ CDTI and TDI Turbo sounds
Each engine sound pack includes 40 WAV files (20 for exterior and 20 for interior camera view), containing seamlessly looping sound clips of stationary rpms, giving you flexibility for immersive audio design.
Features:
Seamlessly looping sound clips of stationary engine RPM ranges
Sounds are pre-recorded for both exterior and interior camera views
Pre recorded off-load sounds for added realism
Pre recorded "Aggressiveness SFX" specifically for RES2 and FMOD, ideal for simulating car tuning and open exhaust effects
200 wav files just for engine sounds: sound clips made for interior and exterior camera views + start / stop engine SFX + aggressiveness SFX
Compatible with Realistic Engine Sounds 2 - prefabs are packed inside .unitypackage file for easy import
Compatible with FMOD - FMOD Studio project and a pre-baked sound pack are packed inside a .unitypackage file (no integration provided, programming skills are required for FMOD integration!)
This asset does not contain the engine sound controller scripts, only just wav files and some scripts made for demo scenes!
Compatibility for Realistic Engine Sounds 2 (packed inside a .unitypackage) contains:
Turbo SFX (turbo sound controller script made for RES2)
Gearbox SFX (using assets from RES2)
Gear change SFX (using assets from RES2)
RES2 City Car engine sound prefabs are combined with the above mentioned sound effects
Compatibility for FMOD (packed inside a .unitypackage) contains:
Assets for FMOD (including all sound clips)
A highly detailed FMOD Studio project (.fspro), so you can edit or bake the sound bank by yourself
Pre-baked sound bank for Desktop
Important: FMOD integration scripts are not included. Implementing FMOD in your Unity and Unreal Engine projects requires programming skills.
Can't find the sound pack you're looking for? Send your own recordings to me and I will turn it into a complete engine sound pack.
Check out my other assets in the store, there are more engine sounds, tools, shaders and other sound effects: More Skril Studio products
If you have any suggestions or encounter any issues with the asset, please feel free to contact me via Email, Facebook, or by filling out the contact form on my website.
May not be available to respond to messages during weekends and holidays.
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Great news! All assets on GameDev Market come with our standard Pro Licence.
Whereas some asset stores have multiple licence versions, we believe having only one licence keeps things as simple as possible for our users, so that you can keep on doing what you love without any doubts over where and how you can use your assets.
At a glance, here are some of the key points from the licence:
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| Name | Value |
|---|---|
| Version | v1.2.0 |
| Last updated | March 5, 2026 |
| Included formats | wav, fspro, unitypackage |
| Created in | Ableton, Adobe Audition, Fmod |
| File size | 778.22 MB |
| Changelog | Added a sound clip tester scene Added Skril Studio Common Assets folder for commonly used assets shared across multiple Skril Studio assets Added more sound effects into the FMOD project Added FMOD project files to the Unity version Remade all engine off-load sound clips Remade all interior sound clips Improved the looping of multiple audio clips (they now maintain a more stable RPM sound) Remade all RES2 engine sound prefabs (Unity version) |
| Duration | 00:10:48 |
| Loops seamlessly | |
| Bitrate | 705 |
| Sample rate | 44100 |
| Allows usage with AI? |
No
The creator has specified that this asset is not to be used for the purpose of any type of AI training.
|
| Name | Value |
|---|---|
| Version | v1.2.0 |
| Last updated | March 5, 2026 |
| Included formats | wav, fspro, unitypackage |
| Created in | Ableton, Adobe Audition, Fmod |
| File size | 778.22 MB |
| Changelog | Added a sound clip tester scene Added Skril Studio Common Assets folder for commonly used assets shared across multiple Skril Studio assets Added more sound effects into the FMOD project Added FMOD project files to the Unity version Remade all engine off-load sound clips Remade all interior sound clips Improved the looping of multiple audio clips (they now maintain a more stable RPM sound) Remade all RES2 engine sound prefabs (Unity version) |
| Duration | 00:10:48 |
| Loops seamlessly | |
| Bitrate | 705 |
| Sample rate | 44100 |
| Allows usage with AI? |
No
The creator has specified that this asset is not to be used for the purpose of any type of AI training.
|
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