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3D > Objects > Clothing and Armor

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Description

Reference

Details & User Guide

 

Introduction

This package contains a set of 5 shaders for PBR based shaders made specifically for Fabric and Cloth materials and are designed for mobile game and application development.

Surface Dirt and Color Desaturation function have been introduced, where users can choose targeted desaturation color for the dirt pattern while maintain the full customization for Roughness and Normal bias on the dirt pattern. Furthermore, tiling and offsets of the surface dirt can be adjusted individually. In addition, a Secondary Normal is introduced to enhance small details, where its texture tiling, and offset can be adjusted independently, and a secondary to primary Normal strength ratio has is included for further customizations.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

 

Features

Albedo: Color Bias | Contrast | Brightness

Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias

Dirt Color Desaturation: Base Color | Desaturation Percentage

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 4

Numbers of Sample Materials: 4

Numbers of Sample Textures: 5

Numbers of Demo Scenes: 2

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 8

Surface Dirt | Dirt Color Desaturation | Secondary Normal | Independent Tiling and Offset

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

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Author Details

InteractiveArts's profile image

Active Since: February 2021

Published Products: 44

Followers: 0

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Licence Info

Great news! All assets on GameDev Market come with our standard Pro Licence.

Whereas some asset stores have multiple licence versions, we believe having only one licence keeps things as simple as possible for our users, so that you can keep on doing what you love without any doubts over where and how you can use your assets.


At a glance, here are some of the key points from the licence:


 You can:

  • Make changes to any asset bought/downloaded
  • Use the assets and any Derivative Works in Media Products, whether commercial or non-commercial, with no restriction on the number of projects

 You cannot:

  • Use the asset or Derivative Works in a logo, trademark or service mark
  • Sell, share or redistribute the asset or Derivative Works outside of the Media Product
  • Allow the user of the Media Product to extract the asset or Derivative Works and use them outside of the relevant Media Product.
  • Use assets bought on GDM to create NFTs

You can check out the full Pro Licence here.

Fabric, Cloth Specified Shader Smart, Mobile Edition

Handcrafted by InteractiveArts

$5.00

(VAT may apply)

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Technical Details

Name Value
Version 1.00
Last updated March 1, 2021
Included formats unitypackage, png, c#
Created in Unity, Visual Studio
File size 70.16 MB
Changelog N/A
Poly count 100
Animated
Rigged
Textured
Materials
UV Mapped

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