This template can be used as a game base to create a Turn Based game like the famous Final Fantasy Tactics, Tactics Ogre: Reborn, Tactical Monsters Rumble Arena, PoxNora, Hadean Tactics, Disgaea... IN UNITY ENGINE
Observation:
This template include:
My Discord => Dr.Carvalho#2557
My Email => [email protected]
⚔️ Grid
- I made a simple tutorial with images teaching you how to create your own isometric tile maps using the Unity Palettes system. Its possible also to create 3 different floors, but you must take to care because more floors could be more complex to deal with. In the tutorial I am also explained some possible ways to deal with some floors and obstacles that can cross in front or behind the unit characters in an unwanted way and how you can create insurmountable obstacles.
⚔️ Move System
- A logic board was created based on the grid that allows, among other things, the placement and movement of our character units.
- A "jump" and move system from tile to another using linear interpolators like the "tweeners" tools and also respecting the obstacles, the Z as Y approach and the height/sorting of the floors.
⚔️ Addressables
- To set the adressables groups is pretty easy now. You just need to create all the labels you will use for the jobs/animations/directions and select all the sprites that you will associate with this (or these) label(s) (more details/images in tutorial)
- You just need to remember that in this system you need organize / rename the sprites in the right order sequence like I did with my sprites using Mulligan Renamer free asset.
⚔️ Job system
- You can create new Jobs very fast and easy (if you have the sprites already done ^^).
- There are 5 jobs examples: FireMage, Templar, Paladin, Demon and Angel.
- The Units also have an Experience/Level Up/Job Change systems to evolve and became a new Job.
⚔️ Skill System
-Create new skills is also very easy but to make more complex skills (out of the system) can be hard if you don't have solid C# base. For example, I am started with one friend a push skill prototype, wich you can test in a simple scene I saved.
In this system you can select:
Some examples of skills I created are:
⚔️ AI Behaviours
- Its very easy to create new AI behaviours accordingly to the Jobs, behaviour for a group of similar Jobs or even if you need to make some new skill test and want a behaviour to just spam that skill all the time.
- You can create a line history choosing:
⚔️ Dependencies
Not direct dependencies but used to create and rename the sprites used in this asset from 3D models that I created:
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Name | Value |
---|---|
Version | 1 |
Last updated | May 29, 2024 |
Included formats | .unitypackage |
Created in | Unity |
File size | 497.41 MB |
Changelog | N/A |
Vector | |
Layered | |
Sprite |
Name | Value |
---|---|
Version | 1 |
Last updated | May 29, 2024 |
Included formats | .unitypackage |
Created in | Unity |
File size | 497.41 MB |
Changelog | N/A |
Vector | |
Layered | |
Sprite |
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