Game Music Treasury is your golden ticket for:
1. PRO-QUALITY MUSIC that instantly elevates the experience of your game.
2. ORGANIZED FOLDERS to help you immediately find the exact music you need.
3. A FULL SOUNDTRACK ready to go after downloading.
⚔️ My 550+ tracks inside Game Music Treasury will help your game sound like:
“Music bundles sold on the Asset Store tend to be a mix of good and bad, riddled with either poor composition or terrible audio mixing that ruins an otherwise well-made song. This selection is very consistent and offers a bit of everything for everyone.” – Sarahsauce
❌Writing video game music is too hard.
❌Writing video game music is too time consuming.
❌Concerned with hiring a composer and not receiving this music style, tone, or quality that you're looking for in your game.
❌You don't trust a composer to deliver your expectations for your game.
❌You're concerned that if you use non-exclusive music in your commercial video game, it will appear cheap or lazy to gamers and to your industry peers.
❌It's hard to find high quality, memorable music designed for video games to license.
❌You're concerned that if your game doesn't sell well at release, you won't recoup your investment in music.
❌You're not a music expert, so there's no way to ensure that the story of your game will be conveyed well.
❌ You're scared that if you buy licensed video game music, you won’t find every track that you need for your game.
❌ You’re concerned that if you find a track that you love, but it needs to be customized to better fit a gameplay scene or moment, you won’t have the skill set or time to edit it to fit.
❌ You’re concerned that if you use non-exclusive music in your game, players and industry peers won’t like it as much because it’s not a unique, custom soundtrack (music is used in other games).
❌ You’re concerned that if you use a track from one pack and a second track from another pack, your game soundtrack won’t sound cohesive & unified.
❌ You’re concerned that if a YouTuber or streamer uses a gameplay clip of your game and music is detected, it will be flagged or demonetized by ContentID.
❌ It takes too long to work with and wait on a composer to write custom music (not to mention meetings and revisions). You need to release your game soon.
❌ It takes too long to implement music into your game.
❌ You don’t know how to implement music into your game.
❌ If you bought video game music, it would take you too long to find the exact tracks that you need for your game.
❌ Testing music with gameplay is too time consuming.
❌ You’re concerned that the music tracks won’t loop well.
❌ You don’t know how to choose which music tracks are most fitting for each scene and scenario of your game.
“Thank you so much for creating these beautiful compositions, I love them. They add gorgeous emotional depth to my game.” – Apollo11_1969
✔️Purchase a video game music pack to do the work for you.
✔️Listen to the full tracks in the preview videos before you purchase.
✔️Immediately after purchasing Game Music Treasury, you can quickly download the music and use it directly in your game.
✔️Game Music Treasury music is of the same high-quality standard as my original soundtracks for video games, so players won’t detect for a moment that it isn’t custom music for your game, especially if you choose to use this music in creative ways.
✔️Game Music Treasury music is highly curated to represent the top quality in game music, featuring strong, memorable melodies, pro-level mixing, and many tracks featuring live musicians.
✔️With over 18,000+ sales of Game Music Treasury, you can trust that my music helps sell games. My recent game soundtracks have helped game developers earn over $9M in revenue. These developers have fully recouped their development costs including music.
✔️Game Music Treasury tracks ensure that the story of your game will be conveyed well through music.
✔️While Game Music Treasury has a large catalogue across many game genres, you can mix & match every track with assurance that they will feel cohesive. This is due to every track being produced by one person (me) and with the same production processes across the board.
✔️All tracks within Game Music Treasury have been cleared for YouTube and streaming to ensure that you’re never bothered with legal or licensing issues. In the rare event that you do encounter a problem, I will personally fix it for you ([email protected]).
✔️After purchasing Game Music Treasury, you can reach out to me directly ([email protected]) to hire for track changes, consulting to help you choose the most fitting tracks for your game, implementing the tracks into your game, gameplay testing, and/or custom music for an additional fee.
“I’ve bought a lot of music packs from the Unity Asset Store, but Game Music Treasury is from another dimension…no other music packs compare. It’s just greater.” – Silrider
Game Music Treasury is a mega-collection of 7 bundles, which contains 32 packs, spanning 20 genres of game music. With this massive collection of loops, stingers, and one-shot tracks, you will always have high-quality music available at your fingertips! This is a total of over 15+ hours of music across 550+ music tracks:
RETRO MUSIC BUNDLE
JRPG MUSIC BUNDLE
ELECTRONIC MUSIC BUNDLE
SCI-FI MUSIC BUNDLE
CINEMATIC MUSIC BUNDLE
CASUAL MUSIC BUNDLE
TACTICS ADVENTURE MUSIC BUNDLE
“What a fantastic collection of songs. Everything is organized, song titles are descriptive to the mood, and the audio files are top quality…I wish I could go back and put some of these in my previous projects.” – davymaxwell3d
Licensed individually, the total retail cost of Game Music Treasury would be $8,850. In my studio, I use over $25,000+ worth of industry-standard sample instruments, plugins, software, hardware, and production techniques in all of my tracks and include live recordings whenever possible. 128 tracks in Game Music Treasury include recordings of live soloists, bands, vocals, orchestras, and selections from the Los Angeles Philharmonic & Chicago Symphony Orchestra.
As a video game composer, I’ve worked with dozens of indie game developers and most of them share one thing in common...a tight budget! While I continue to compose custom music for games, I desire to help out under-served indie game developers who desire high-quality Hollywood-level music without breaking the bank.
“Great fit for the game I'm working on, well put together, and have gotten lots of compliments for the sounds in the game 😊.” – Aardvark_Fu
Welcome! I’m Steven Melin and I’m an award-winning music composer in Atlanta, GA with 17 years of commercial experience. With dozens of audio awards & nominations, my music has been heard by millions across over 100+ films, television shows, trailers, advertisements, video games, & audio drama podcasts, including The Bachelorette, Bachelor in Paradise, Dancing with the Stars, The Dr. Oz Show, Monster Sanctuary, The White Vault, Dark Dice, & The Boar Knight.
I’ve worked alongside industry veterans Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), David Wise (Battletoads, Donkey Kong Country), Yuzo Koshiro (Streets of Rage, Etrian Odyssey), Austin Wintory (Journey, Assassin’s Creed: Syndicate), and Penka Kouneva (Prince of Persia: Sands of Time, Gears of War 3).
“Amazing music pack. Music quality at the highest level, plus a very large variety of music styles.” – maximus173
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Name | Value |
---|---|
Version | 1.5 |
Last updated | December 11, 2024 |
Included formats | WAV |
Created in | Pro Tools |
File size | 8.39 GB |
Changelog | N/A |
Duration | 15:15:00 |
Loops seamlessly | |
Bitrate | 320 |
Sample rate | 44100 |
Name | Value |
---|---|
Version | 1.5 |
Last updated | December 11, 2024 |
Included formats | WAV |
Created in | Pro Tools |
File size | 8.39 GB |
Changelog | N/A |
Duration | 15:15:00 |
Loops seamlessly | |
Bitrate | 320 |
Sample rate | 44100 |
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