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2D > Characters > Humans

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Description

Preview here : https://youtu.be/Wt7atzrq3r0

George from the space squad.

A set of character sprite for 2d side scrolling games.
Will make a real action game.


With 16 cool animations :

  • Dying
  • Firing
  • Hurt
  • Idle
  • Jumping
  • Melee
  • Run Shooting
  • Running
  • Shooting
  • Sliding
  • Squatting
  • Squat Hurt
  • Squat Melee
  • Squat Shooting
  • Squat Throwing
  • Throwing
The main file contains :
  • .AI ("George from the space squad" Illustrator file)
  • .EPS (23 files for each vector part)
  • .PNG Sequences (40 fps images for each animation in 3 different sizes, Large / Medium / Small)
  • .PNG Files(For each vector parts in 3 different sizes, Large / Medium / Small)
  • .SCML (Spriter source file used to create the animation or re-export the PNG sequences)
Features :
  • 100% vector
  • Easy to edit the vector
  • Can edit or add the animation using spriter.
Notes :
  • Minimum Adobe CS Version to open the .AI file (CS5)


Visit our site : http://tokegameart.net/

Our Character Collection : http://tokegameart.net/category/2d/character-sprite/

Our Level Set Collection : http://tokegameart.net/category/2d/tileset/

Our GUI Collection : http://tokegameart.net/category/2d/gui/

Community : http://tokegameart.net/community/

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Author Details

tokegameart's profile image

Active Since: January 2016

Published Products: 88

Followers: 25

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Comments

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tokegameart 1 year ago

Hi skinwalker, the spriter's source file is not importable into unity as gameobject. as noted on the item description, the .SCML file used to create animations


skinwalker 8 years ago

Yes I convert it into a prefab, its called George, then I drag and drop it and it looks like in the image I sent you. Believe me I have a lot of spriter's animations in my game and I see this for a first time.Is it working properly when you try?


tokegameart 8 years ago

Please send me the image to [email protected] I can't open the link you just sent. I haven't tried to import the spriter's soruce file.


skinwalker 8 years ago

I just sent you the message and image attached.


tokegameart 8 years ago

I'll fix the file ASAP if there is any error.


skinwalker 8 years ago

When I open the .scml file in Spriter, everything works great, but when you import it in unity I have no idea why the images appear to be in a weird positions.Also unfortunately we cannot use the png sequel, because it will take too much memory.


skinwalker 8 years ago

Also something that might help - I noticed that inside the Unity's animator bone_14 ( which has the head attached to it ), does not have a position property, when I import other spriter prefabs, they have a position + rotation already set-up, while bone_14 and the body don't have a position property. I am 100 % sure that when I import it it goes to some default position, that's why we see this weird glitch.


tokegameart 8 years ago

As you said, the scml file not working properly after imported into unity. I'm trying to fix this error.


skinwalker 8 years ago

Yes, the positions of the PNGs is messed up.


tokegameart 8 years ago

I know what is causing the error now. You can't move the default image pivot in spriter, keep the pivot at the top corner. If you don't mind, I'll create new animations with no change the default pivot and update the zip file.


skinwalker 8 years ago

Yes, please create the same animations with the right pivot point if possible, I cannot use spriter myself, because I have no skills and our animator is on a vacation and we need the character ASAP.


tokegameart 8 years ago

I'll send you the new .SCML via mail once it done, because you need to wait a few days to gamedevmarket approve the item update.

tokegameart 8 years ago

As you said, the scml file not working properly after imported into unity. I'm trying to fix this error.

skinwalker 8 years ago

I cannot use the spriter's file in unity, here is how it looks like when I drag and drop it, so please fix this error and publish again , because its useless : http://imgur.com/tLml3sV

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George from the pace squad

Handcrafted by tokegameart

$4.00

(VAT may apply)

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Technical Details

Name Value
Version 1
Last updated February 14, 2016
Included formats .ai .eps. png .scml
Created in Adobe Illustrator CS5
File size 66.25 MB
Changelog First version
Vector
Layered
Sprite

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