3D > Environments > Buildings
Twelve House Set plus basic props also doors
all houses have interiors to them, you have to put the doors in the frames or just leave them wide open
decorate the houses with the props(tables, chairs and shelves) to make it alive
houses are separated by parts so you can drag and drop different materials to make them look different
all materials use 1k resolution textures
object count 68
1. Total tris: 24625 ; Polygons: 12050 ; Verts: 19136
1.1 Building Tris: 12857 ; polygon: 6684 ; Verts: 10918
1.2 Prop Tris: 5324 ; polygon: 2502 ; Verts: 4146
1.3 Doors Tris:6444 ; polygon: 2864 ; Verts: 6540
2. uv map fits the texture and trimsheet
3. 19 materials: 3 Walls(Log,Brick,Lime) 7 floor (4 wood, 3 stone), 3 Trims(Brick,Wood,Prop), 2 roof(Riet,Shingle), glass, door and a base ground and grass
4. no rig
5. doors animated in godot
6. set up in godot and blender
note:extract the contents of the godot zip file to " res://Assets/ " folder to avoid dependency issues
come check on my progress on twitter
https://twitter.com/TheLoafbrr
and mastodon
https://mastodon.gamedev.place/@loafbrr
or support by giving a tip on here or these two
https://paypal.me/rmtempiq
https://ko-fi.com/loafbrrrrrr001
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Name | Value |
---|---|
Version | 1 |
Last updated | September 30, 2023 |
Included formats | gltf,blend |
Created in | blender |
File size | 370.23 MB |
Changelog | N/A |
Poly count | 24625 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
Name | Value |
---|---|
Version | 1 |
Last updated | September 30, 2023 |
Included formats | gltf,blend |
Created in | blender |
File size | 370.23 MB |
Changelog | N/A |
Poly count | 24625 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
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