2D > Environments > Dungeon
All modulated and interchangeable.
Separate files, ready to be assembled.
Vegetation for that touch of place taken by nature.
Nearly 200 items including animated torches and traps.
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Name | Value |
---|---|
Version | 1 |
Last updated | September 24, 2015 |
Included formats | png |
Created in | flash |
File size | 3.47 MB |
Changelog | First version |
Vector | |
Layered | |
Sprite |
Name | Value |
---|---|
Version | 1 |
Last updated | September 24, 2015 |
Included formats | png |
Created in | flash |
File size | 3.47 MB |
Changelog | First version |
Vector | |
Layered | |
Sprite |
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truelion07 7 years ago
I'd like to be notified when the designer makes the tiles in multiples of 32px. 64X64 works great. I am also having a seriously difficult time this beautiful artwork in my game.
Nightmare82 8 years ago
The graphics look really nice but it is very hard to align them correctly in a level because parts that need to be connected (like walls and the floor) don't have the same image size. Could you maybe publish an update where these tiles have the same image size so we can use them in levels more easily ? I think the best solution would be that all images have a width and height of a multiple of 32 (For example 32x128 or 64x64), then we could place these tiles with a 32 pixel snap function.