3D > Environments > Buildings
edit: fixed the transform and disabled the active state of the buildings so the collisions dont show on the little preview window in unity package file Build your towns with 30 unique looking houses, decorate it with banners and props that are included here or things that you own. medieval fantasy set, 30 structures, very simple plants(grass and weird looking twigs), rugs, small set of props(box,barrel,table, chair), flags, and did i say there are 30 unique houses, all textures are at 2k resolution and the 30 unique houses uses them too. fbx files for unity and unreal, gltf for godot, already set the pack up in a unity package file for unity and a zip file for godot total tris:53655 Buildings: 46764; Collision:4259 MiscellaneousOBJ(props,plants etc):2642 Asset Preview in Godot https://youtu.be/xNnB31G115Q Asset Preview in Unity https://youtu.be/WVj6nIJJnWg come check on my progress on twitter https://twitter.com/TheLoafbrr
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Name | Value |
---|---|
Version | 1.0 |
Last updated | December 16, 2022 |
Included formats | fbx, gltf, blend |
Created in | blender |
File size | 1.82 GB |
Changelog | -edit: added a script for unity package file that changes the color of each building on runtime |
Poly count | 53655 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
Name | Value |
---|---|
Version | 1.0 |
Last updated | December 16, 2022 |
Included formats | fbx, gltf, blend |
Created in | blender |
File size | 1.82 GB |
Changelog | -edit: added a script for unity package file that changes the color of each building on runtime |
Poly count | 53655 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
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