Move silently, stay hidden, and adapt when plans fall apart.
Mini Music Pack: Infiltration is a tension-driven, vertical adaptive music system designed for stealth-focused gameplay, covert infiltration, and controlled escalation into combat. Built for middleware such as Wwise and FMOD, this pack allows music intensity to evolve organically as the player transitions from exterior spaces to interior environments and finally into open conflict.
🎧 Overview
This pack includes 9 high-quality WAV files, structured as vertically layered music stems rather than fixed linear tracks. Each layer can be mixed dynamically in real time, allowing developers to reflect player visibility, alert states, proximity to enemies, or narrative tension — all without breaking musical continuity.
🧩 Contents
Low-intensity stealth underscore for outdoor infiltration and perimeter areas
Minimal rhythmic motion and sparse textures to maintain tension without drawing focus
Increased suspense and psychological pressure for indoor stealth gameplay
Pulsing textures and restrained rhythmic elements to heighten alertness
Piano motif layers introduce a subtle musical identity, reinforcing narrative tension and player focus
Designed to scale smoothly from cautious movement to near-detection scenarios
High-energy combat layers for when stealth fails
A dedicated combat transition cue that bridges stealth into action without an abrupt musical cut
Maintains thematic continuity while clearly signalling escalation
⚙️ Technical Details
9 WAV files (44.1kHz / 16-bit, stereo, loop-ready)
Consistent tempo (132 BPM) for reliable vertical layering
Clean loop points for seamless runtime mixing
Designed specifically for vertical adaptive music systems
🎮 Ideal For
Stealth and infiltration games
Tactical shooters
Espionage and covert-ops scenarios
Sci-fi or modern military settings
Narrative-driven games requiring controlled musical escalation
💡 Implementation Tips
Use RTPCs or parameters such as Alert Level, Enemy Proximity, or Detection Risk to fade layers in and out
Begin with Level 1 layers for exterior stealth, introduce Level 2 layers indoors to increase suspense and establish the piano motif
Trigger the combat transition cue before enabling Level 3 layers for smooth escalation
Piano layers can be treated as narrative or tension indicators rather than pure intensity drivers
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Great news! All assets on GameDev Market come with our standard Pro Licence.
Whereas some asset stores have multiple licence versions, we believe having only one licence keeps things as simple as possible for our users, so that you can keep on doing what you love without any doubts over where and how you can use your assets.
At a glance, here are some of the key points from the licence:
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| Name | Value |
|---|---|
| Version | 1 |
| Last updated | January 24, 2026 |
| Included formats | wav |
| Created in | Logic Pro X |
| File size | 263.88 MB |
| Changelog | N/A |
| Duration | 00:02:09 |
| Loops seamlessly | |
| Bitrate | 24 |
| Sample rate | 48khz |
| Allows usage with AI? |
No
The creator has specified that this asset is not to be used for the purpose of any type of AI training.
|
| Name | Value |
|---|---|
| Version | 1 |
| Last updated | January 24, 2026 |
| Included formats | wav |
| Created in | Logic Pro X |
| File size | 263.88 MB |
| Changelog | N/A |
| Duration | 00:02:09 |
| Loops seamlessly | |
| Bitrate | 24 |
| Sample rate | 48khz |
| Allows usage with AI? |
No
The creator has specified that this asset is not to be used for the purpose of any type of AI training.
|
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