Reference
Introduction
This package contains a set of 24 shaders for PBR based shaders made specifically for Pebble and Pavement materials. 6 shaders with tessellation displacement features and extra plus features are designed for high-end build PC, 6 shaders with parallax height features and extra plus features are designed for mi-to-high-end build PC, 6 shaders with ambient occlusion and extra plus features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
There are multiple extra features introduced to the standard shaders for Pebble and Pavement specification, including:
Parallax Height: users have full controls over all functionalities from parallax height, and height percentage bias is introduced, where height bias can be adjusted based on the wet surface patterns from users input.
Wet Surface: color desaturation can be adjusted based on the color bias chosen for the wet area of the wet surface pattern, meantime, users are able to adjust the Specular and Normal bias of the wet pattern. In addition, tiling and offset of the wet texture can be individually adjusted as well.
Extra Tiling Pattern: A major tiling pattern is introduced to the standard (Base) shaders, where users can apply individual extra strength on both white/black channels of the tiling pattern, including: 2 individual roughness, 2 individual secondary normal maps, and 2 individual occlusion strength(s).
Far Field Differentiation: render behavior varies with camera distance, where at near field real time render has full details and graphic qualities, meantime at far field, all secondary normal maps fall-off seamlessly into the main normal map, while all specular, roughness and occlusion bias reduce back to zero, in a seamless manner. Meantime, surface base color can be reduced to a chosen tone. In addition, users have full control over the decay and vanish distance.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Tiling Pattern: Contrast | Strength | White/Black Channels Strength | Threshold | General Strength
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift | Bias on Wet map white/black channels
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias | Bias on Wet map White/Black channels
Secondary Normal on Tiling White Channel: Strength | Bias | Primary to Secondary ratio
Secondary Normal on Tiling Black Channel: Strength | Bias | Primary to Secondary ratio
Far Field: Decay/Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base value | Tiling White/Black channels Strength
Tessellation Displacement: Multiplier | Max/Min Displacement Strength | General Strength
Parallax Height: Contrast | Max/Min height | General Strength | White/Black Channel: Height percentage bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 24
Numbers of Sample Materials: 24
Numbers of Sample Textures: 9
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 40
Tessellation Displacement | Parallax Height | Wet Surface | Tiling Pattern | Far Field Differentiation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
This asset has not received any reviews yet.
You must be logged in and have bought this asset to leave a review.
Great news! All assets on GameDev Market come with our standard Pro Licence.
Whereas some asset stores have multiple licence versions, we believe having only one licence keeps things as simple as possible for our users, so that you can keep on doing what you love without any doubts over where and how you can use your assets.
At a glance, here are some of the key points from the licence:
You can:
You cannot:
You can check out the full Pro Licence here.
Handcrafted by InteractiveArts
$20.00
Please login/signup to add this product to your wishlist.
Name | Value |
---|---|
Version | 1.00 |
Last updated | March 1, 2021 |
Included formats | unitypackage, png, c# |
Created in | Unity, Visual Studio |
File size | 141.59 MB |
Changelog | N/A |
Poly count | 100 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
Name | Value |
---|---|
Version | 1.00 |
Last updated | March 1, 2021 |
Included formats | unitypackage, png, c# |
Created in | Unity, Visual Studio |
File size | 141.59 MB |
Changelog | N/A |
Poly count | 100 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
*You will receive an email once per week when any Followed Creators list new assets
Log in and Share this asset and your Alliance link will be included, meaning you will earn money back on any sales/purchases made by new members joining through your link! See the Referral Guide for more details.
GameDev Market is a marketplace for high quality, affordable game assets handcrafted by talented creators from all around the world.
GameDev Network Limited is registered in England & Wales (08951892). Registered office: Baltic Co-Working Space, 12 Jordan Street, Liverpool, UK. L1 0BP. ICO registered (ZA122213).
© 2024 GameDev Network Limited. All rights reserved.
Be the first to leave a comment.