Reference
Introduction
This package contains a set of 24 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features and additional customizable features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
Distortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, parallax height and tessellation displacement. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Distortion: Gray Level | White/Black Channel | General Strength
Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | Strength | Max/Min Values
Tessellation Displacement: Contrast | Multiplier | Max/Min Displacement
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by invert of Roughness is introduced to some shaders
Roughness generated by invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 24
Numbers of Sample Materials: 24
Numbers of Sample Textures: 9
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 40
Tessellation Displacement | Parallax Height | Surface Distortion | Wet Surface | Ambient Occlusion
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
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Name | Value |
---|---|
Version | 1.00 |
Last updated | March 4, 2021 |
Included formats | unitypackage, png, c# |
Created in | Unity, Visual Studio |
File size | 164.89 MB |
Changelog | N/A |
Poly count | 100 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
Name | Value |
---|---|
Version | 1.00 |
Last updated | March 4, 2021 |
Included formats | unitypackage, png, c# |
Created in | Unity, Visual Studio |
File size | 164.89 MB |
Changelog | N/A |
Poly count | 100 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
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