Build your science fiction like base with these modular tiles and generic props,
Science fiction like tiles, 6 meter by 6 meter by 6 meter, its pretty huge, maintenance tiles are 4 meters though so you have to set 1 meter on tile snap settings.
materials and collisions are setup in godot and unity, special shader for the walls so you can change colors on the 3 sections,
gridmap is setup in godot but its very limiting when it comes to the shader part so its up to you if you want to use that,
doors animated and scripted in godot, sorry unity users, i am not good enough to animate those doors and code the part in unity,
all materials are using 1024x1024 textures, no atlases this time, so it would be easy to change stuff
total tris: 12096
tiles and walls: 6514
props: 5582
come check on my progress on twitter
https://twitter.com/TheLoafbrr
and mastodon
https://mastodon.gamedev.place/@loafbrr
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Name | Value |
---|---|
Version | 1 |
Last updated | June 21, 2023 |
Included formats | fbx,gltf,blend,unitypackagefile |
Created in | blender |
File size | 1.06 GB |
Changelog | N/A |
Poly count | 12096 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
Name | Value |
---|---|
Version | 1 |
Last updated | June 21, 2023 |
Included formats | fbx,gltf,blend,unitypackagefile |
Created in | blender |
File size | 1.06 GB |
Changelog | N/A |
Poly count | 12096 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
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