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3D > Environments > Miscellaneous

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Description

Reference

Details & User Guide

 

Introduction

This package contains a set of 24 shaders for PBR based materials with Metallic characteristics, including: 6 professional shaders with tessellation displacement features, 6 advanced shaders with parallax height features, 6 standard shaders for PC and Consoles, and 6 shaders for mobile games and applications development.

High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion base value, parallax height strength/density, and tessellation displacement fine tune and adjustment options. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

 

Features

Albedo: Color Bias | Contrast | Brightness

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Ambient Occlusion: Contrast | Black Channel Strength

Parallax Height: Contrast |Strength | Minimum | Maximum

Tessellation Displacement: Multiplier | Amplitude | Strength | Base Shift

Texture Coordinates: Rotation | UV Tiling | UV Offset

Metallic input generated by the invert of the Roughness map is introduced to some shaders

Uniform Metallic adjustment is introduced to some shaders

Roughness input generated by the invert of the Metallic map is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 24

Numbers of Sample Materials: 24

Numbers of Sample Textures: 6

Numbers of Demo Scenes: 8

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 40

Parallax Height

Tessellation Displacement

PBR Based Rendering

Sm 5.0 for Tessellation Shaders

SM 3.0 | Full Forward Shadows | Standard Metallic

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

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Author Details

InteractiveArts's profile image

Active Since: February 2021

Published Products: 44

Followers: 0

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Licence Info

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At a glance, here are some of the key points from the licence:


 You can:

  • Make changes to any asset bought/downloaded
  • Use the assets and any Derivative Works in Media Products, whether commercial or non-commercial, with no restriction on the number of projects

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  • Use the asset or Derivative Works in a logo, trademark or service mark
  • Sell, share or redistribute the asset or Derivative Works outside of the Media Product
  • Allow the user of the Media Product to extract the asset or Derivative Works and use them outside of the relevant Media Product.
  • Use assets bought on GDM to create NFTs

You can check out the full Pro Licence here.

Shader Smart General Metallic, Professional Edition

Handcrafted by InteractiveArts

$20.00

(VAT may apply)

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Technical Details

Name Value
Version 1.00
Last updated February 24, 2021
Included formats unitypackage, png, c#
Created in Unity, Visual Studio
File size 22.02 MB
Changelog N/A
Poly count 100
Animated
Rigged
Textured
Materials
UV Mapped

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