Reference
Introduction
This package contains a set of 6 shaders for PBR based materials with specular characteristics and is designed for general purpose mobile games and applications development.
High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Number of Shaders: 6
Number of Sample Materials: 6
Numbers of Sample Textures: 3
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 10
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
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Name | Value |
---|---|
Version | 1.00 |
Last updated | February 24, 2021 |
Included formats | unitypackage, png, c# |
Created in | Unity, Visual Studio |
File size | 110.51 MB |
Changelog | N/A |
Poly count | 100 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
Name | Value |
---|---|
Version | 1.00 |
Last updated | February 24, 2021 |
Included formats | unitypackage, png, c# |
Created in | Unity, Visual Studio |
File size | 110.51 MB |
Changelog | N/A |
Poly count | 100 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
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