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Name | Value |
---|---|
Version | 2 |
Last updated | May 3, 2017 |
Included formats | FBX, OBJ, JPG |
Created in | Maya LT, Substance Painter 2.5 |
File size | 1.63 GB |
Changelog | Second version, updated Unity package and fixed sizing of FBX and OBJ. Still some issue when importing to unity, but prefabs are better. |
Poly count | 5042 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
Name | Value |
---|---|
Version | 2 |
Last updated | May 3, 2017 |
Included formats | FBX, OBJ, JPG |
Created in | Maya LT, Substance Painter 2.5 |
File size | 1.63 GB |
Changelog | Second version, updated Unity package and fixed sizing of FBX and OBJ. Still some issue when importing to unity, but prefabs are better. |
Poly count | 5042 |
Animated | |
Rigged | |
Textured | |
Materials | |
UV Mapped |
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MrAzureAngel 7 years ago
I have just uploaded a newer version of this with the FBX and OBJ files fixed so they have better transformation zones. I also updated the Unity Package file to be easier to use with better prefabs and sizing.
MrAzureAngel 7 years ago
As a side note, if you need me to export the textures in a different format and max size (512 x 512 - 4096 x 4096 (current) ), please let me know and I can sort that out for you. JPG was used to help lower file size due to very large 4K textures, and I know most game dev program can scale it for you, but if you would like to bypass that, just let me know.