This pack contains 7 materials based on a triangular tile floor design created by hand in Substance Designer.
Each material is designed for a metal-roughness physically based rendering (PBR) workflow and includes 9 PNG images in 2k resolution:
An ambient occlusion map (*_ao)
A base color map (*_color)
A height map (*_height)
A metalness map (*_metal)
A normal map (*_normal)
A roughness map (*_roughness)
A combined PBR map (*_RMHA) which includes roughness in the red channel, metalness in the green channel, height in the blue channel, and ambient occlusion in the alpha channel
Two mobile friendly versions that blend ambient occlusion details with the color map to provide a more interesting material using only a single texture (*_mobile and *_mobileH); the mobileH version includes the heightmap in the alpha channel
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Name | Value |
---|---|
Version | 1 |
Last updated | April 17, 2024 |
Included formats | PNG |
Created in | Substance Designer |
File size | 909.39 MB |
Changelog | N/A |
Vector | |
Layered | |
Sprite |
Name | Value |
---|---|
Version | 1 |
Last updated | April 17, 2024 |
Included formats | PNG |
Created in | Substance Designer |
File size | 909.39 MB |
Changelog | N/A |
Vector | |
Layered | |
Sprite |
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