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UK based audio composer Cyberleaf has been a member on GDM for almost 10 years, having joined us back in July 2016. With more than 20 years of experience in audio production as well as game developmnet, Cyberleaf has a great collection of audio available on their store.
You can check out their
full collection here.
GDM Username: Cyberleaf
Name/Nickname: Andrea Baroni
Age: 47
Country: United Kingdom
Developer, Asset Creator or are you a bit of both?:
Both
Full Time, Part Time or Hobby?:
Full time
How long have you been doing this?:
More than 20 years, professionally for at least 15 years.
What made you become a dev/artist?:
My lifelong love for music creation and video games found common ground in my work as an indie game developer, as well as a freelance game audio designer and composer. Creating assets started as a way to improve my skills, but it gradually became a nice source of passive income and a great promotional tool.
Favourite software/tools to use?:
Audio-wise: Reaper and Bitwig, along with a gazillion plugins, sample libraries, and other oddities to make noise :)
For game development: Godot and Unity, and FMOD as an audio middleware.
I’m also a huge fan of Blender whenever I get the chance to work on 3D models for my games.
What’s one tip you would give to someone starting out?:
For game development, I’d say: just experiment, prototype, have fun, and don’t overscope! Especially if you’re starting out with no budget at all (which is quite common).
Start small and create something you can actually finish, that’s the best way to learn and avoid burnout. Plus, you’ll have something to share, gain visibility, and start building a small community of players who enjoy your work.
For game assets (especially audio, which is what I do): try to find a niche you’re passionate about and focus on what you love most. Structure your asset packs clearly so developers immediately understand what they’re getting and which kinds of games or genres they’re best suited for.
When creating assets, imagine them being used in a real game. Design and organise them in a way that solves problems for developers and makes their lives easier. Clarity and usability go a long way!
How do you promote your work (games or assets)?:
I usually promote my work by sharing excerpts or behind-the-scenes content on social media and my Patreon page. Whenever I can, I also like to write small tutorials or share my knowledge to help the indie game dev community. Videos are a great promotional tool, but I don't often have time to make good ones (they take too much of my time!). I don’t really use any other kind of promotion (I’ve never used ads for my game assets).
In this case, I think consistency is key... just stay visible and keep connecting with others :)
What project are you working on now?:
I’m currently working on the soundtracks for a couple of indie games, as well as my own personal game in my spare time (I haven’t revealed it to the world yet... hopefully soon! 😅).
And finally, favourite game ever & why?:
Oh my, I can’t pick just one! As a kid, it was definitely Another World on the Amiga. It was mindblowing for me at the time.
I love narrative games, or games with a really compelling story, though they don’t necessarily have to be visual novels or adventure games. That’s why some of my all-time favourites include Night in the Woods, Wandersong, Little Nightmares, and FAR.
I grew up with point-and-click adventure games, and I’m currently playing The Drifter — such an amazing game!
You can connect with Cyberleaf here;
Instagram: bluegestalt.audio
Bluesky: bluegestalt.bsky.social