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Audio > Sound FX > Creatures

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Description

We are proud to present AAA quality SFX pack that features 30 unique monsters and creatures (295 sound effects combined), and 12 spawning sound effects. The innovative format we used to bring them to life will ensure a top-notch realism to any game.

 

WHAT'S INCLUDED?

  • 13 Advanced M&C: 3X Idle, 3X Charge, 3X Target Hit, 3X Hurt, and 2X Death.
  • 7 Basic M&C: 2X Idle, 2X Charge, 2X Target Hit, 2X Hurt, and 1X Death.
  • 10 Simple M&C: 1X Idle, 1X Charge, 1X Target Hit, 1X Hurt, and 1X Death.
  • 12 Monsters and Creatures SPAWN sounds.

 

WHAT DO THE ACTIONS MEAN?

  • Idle: The basic sound when the monster is undisturbed.
  • Charge: When the monster attacks! This does not mean that the attack hits the player of course (If the player dodges for example), which is why there are no strong impact layers in the Charge sound effects.
  • Target Hit: This action is used when the monster hits the player. It is shorter than Charge, with a strong impact.
  • Hurt: This can be triggered when the monster takes damage. The impact is very subtle in Hurt sounds so that it wouldn't clash with the player's weapon of choice sound effect.
  • Death: The sound of the final blow when the creature dies.

 

USEFUL TIPS:

  1. Make use of the multiple variations in the Basic and Advanced categories. By randomly rotating between the variations, you increase the realism and avoid the machine gun effect. This is perfect for creatures that appear a lot in the game, or in large groups. Our Simple category has no variations, but it's great for occasional encounters. Of course, there are no rules here!
  2. When the monster or creature attacks, you can use the Charge action. If the attack connects, trigger a Target Hit sound. Charge and Target Hit sounds overlap well, but you can experiment further by fading out the Charge sound when the Target Hit kicks in.
  3. You can trigger Spawn and Idle sounds at the same time for a cool effect!
  4. If your monster (Humanoid for example) has a weapon, layering it over Charge, or Target Hit sounds can give great results.
  5. As mentioned before, there are no rules set in stone here. You can mix actions from different creatures to make your own creations.
  6. It's all about triggering these sounds at the right time in relation to each other, or in relation to other sound effects that you use. Sometimes they won't match your visuals perfectly right out of the box, but that's where you need to tweak everything patiently until you get what you need, and the results will be amazing.

 

  • We appreciate hearing from our buyers and value your feedback! Leaving a review, providing suggestions, or reaching out to us directly helps us understand your needs and preferences better. As authors, we genuinely enjoy interacting with the developers who use our product.

 

Thank you,

Cyberwave Orchestra

[email protected]

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Author Details

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Active Since: July 2021

Published Products: 8

Followers: 1

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Licence Info

Great news! All assets on GameDev Market come with our standard Pro Licence.

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  • Make changes to any asset bought/downloaded
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  • Use assets bought on GDM to create NFTs

You can check out the full Pro Licence here.

Ultimate Monsters and Creatures Sound Effect Pack

Handcrafted by CyberwaveOrchestra

$35.00

(VAT may apply)

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Technical Details

Name Value
Version 1.0
Last updated July 7, 2023
Included formats wav
Created in FL Studio, Zoom F3, RX8
File size 50.61 MB
Changelog N/A
Duration 00:07:34
Loops seamlessly
Bitrate 44.100
Sample rate 1411

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