I am a 3D artist specialized in creating optimized models for video games, ready for integration into engines like Unity, Unreal Engine, and others. I design a wide range of assets, including vehicles, buildings, environments, and objects, with a focus on visual quality and performance efficiency. My models feature optimized geometry and detailed textures, achieving an ideal balance between detail and performance. I adapt to various generes and artistic styles, making my work suitable for both indie and large-scale projects. My goal is to streamline game development with ready-to-use assets.
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Joined September 2024
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