I started DVGmusic in 2009 after doing music for a few small games and fell in love with game development. Over the next 4 years I dug in and worked on over 50 released game titles across various platforms, including the IGF Student Showcase winning game “One and One Story”, “Fixation”, “The Company of Myself.” Early on, I decided I wanted to have a very active role in development, coming into the pipeline early and staying past release, helping with design and QA. Above all else, working in collaboration with a partner or team to create new worlds and emotionally captivating environments is what I’m all about. I create music using a mixture of sampled, synthesized, and recorded instruments in FL Studio out of my home studio, and am currently learning audio implementation in Unity.
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Joined May 2014
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