Seven and half year’s experience in Character Texturing. Use Adobe Photoshop, Autodesk Maya, Pixologic Zbrush, The Foundry Mari, The Foundry Nuke, Allegorithmic Substance Designer, Allegorithmic Substance Painter, Marvelous Designer and Marmoset Toolbag. UV Mapping, Texture Painting - Diffuse, Spec/Roughness/Metallic, Bump, Ambient Occlusion/Normal Map/Displacement Map Generation, Digital Sculpting, knowledge of Unreal Engine 4.0 and Unity 5. Comfortable in full PBR workflow. OTHER SKILLS : Complete knowledge of Human Anatomy and Color Theory, very efficient in working with graphics tablet and ability to work in group
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Joined December 2015
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